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Jedi knight 3 jedi academy mods slow
Jedi knight 3 jedi academy mods slow





jedi knight 3 jedi academy mods slow
  1. Jedi knight 3 jedi academy mods slow mod#
  2. Jedi knight 3 jedi academy mods slow full#
  3. Jedi knight 3 jedi academy mods slow code#
jedi knight 3 jedi academy mods slow

Strong style removed (Simply brakes through defenses and kills in one, In the next version, I will reanimate Red.Īdded Kick to the player ( I removed it from the enemys as it leaves the character open and they kept dieing -.-)

  • Kick bug, (kicking an enemy with a saber will sometimes damage them to 1 hp.).
  • ğew animation bugs, (mainly Blocking ones).
  • New Varied Difficulties ( A lot harder ).
  • I�ve added a few features that make Single player feel more like the movies.

    Jedi knight 3 jedi academy mods slow mod#

    INSTALLATION: Simply Put the folder Saber_realism and the Saber_realism.bat in c:/Program Files/ Star wars Jedi knight Academy/ gamedata Then double-click the bat file to playĭESCRIPTION: Well, what this mod generally does is give that feel that you never got during playing Single player. OJP Enhanced under gamedata/Saber Realism/Docs I however did not use all of the stuff, I simply used the saber flare.

    jedi knight 3 jedi academy mods slow

    Jedi knight 3 jedi academy mods slow full#

    I really love the labyrinthic lives full of puzzles and dilemma of JO and the old game style when puzzles and intelligence was more important of HD graphic and visual enviroment, like into modern game franchises.OJP Enhanced � I used the open source effects for the saber flare -Readme included for I really appreciate the idea and play JO on JKA engine is very wonderful for likes and enjoy better graphic and enviroments. so is not absolutely fail of the modder, but fail of the engine.

    Jedi knight 3 jedi academy mods slow code#

    Now the good things: i really appreciate the Sanguine Hipster job of make "two games on 1", that's need just to be improved a lot.īut that i guess require also some code fix for make JKA more. i not understand why, but SET_GRAVITY 0 or whatervers happens into jedi outcast at this point as script not like much to jka engine. CRASH: when galak is killed doomgiver gravity fail down into jedi outcast and kyle need to escape flying into the air, at least on my game, in this moment the engine crash. he not use repeater altfire concussion, that make the fight against galak insanely easy respect of Jo when is really a nasty adversary. galak mech not have the visible bubble shield, repeaters burst from galak mech models shooted by hips instead of arms, he not use slam fist attack, and the other energetic beam atk of jedi outcast, that use destroyed the shield. many turrets are "dumbs" despite of jedi outcast with less vigilance and reaction to kyle presence. I want instead to signalate various glitches more bad, i guess ever caused by code lacks, these are gameplay difference respect of jo that make ported jo in jka insanely easy: I want to stay away by the fact that NPC on jka are totally dumb and idiot and static despite of jedi outcast, this is a fail of jka engine AI, not of the author of this mod. sound/chars with all the folders of jko characters for contain dialogue sentences voice tracks.Īlso, i added manually textures/skies/stars.jpg for fix the missing skybox star into cairn first level outpost. the first are the total missing of jk2 assets, it cause texture and shader missing with blank textures in every parts, cutscene with missing dialogue, missing md3 models, etc.įor fix that personally, i put a file called jk_otherstuff into the base directory that contain this folders ported by JO base folders: well, also if ever loved the idea of play jedi otucast from jedi academy, there is a lot of bug i've seen that i want to talk here:







    Jedi knight 3 jedi academy mods slow